Wednesday, December 10, 2014

12 Principles Of Animations

Here are the 12 Principles of Animation with a small description.

[1] Squash and stretch: The most important principle is "squash and stretch", the purpose of which is to give a sense of weight and flexibility to drawn objects.
[2] Anticipation: Anticipation is used to prepare the audience for an action, and to make the action appear more realistic.

[3] Staging: Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene

[4] Straight Ahead Action and Pose to Pose: "Straight ahead action" means drawing out a scene frame by frame from beginning to end, while "pose to pose" involves starting with drawing a few key frames, and then filling in the intervals later.

[5] Follow Through and Overlapping Action: Follow through and overlapping action is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics, including the principle of inertia.


[6] Slow In and Slow Out: The movement of the human body, and most other objects, needs time to accelerate and slow down. For this reason, animation looks more realistic if it has more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle.

[7] Arc: Most natural action tends to follow an arched trajectory, and animation should adhere to this principle by following implied "arcs" for greater realism.

[8] Secondary Action: Adding secondary actions to the main action gives a scene more life, and can help to support the main action.

[9] Timing: Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film.

[10] Exaggeration: Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons. The level of exaggeration depends on whether one seeks realism or a particular style, like a caricature or the style of an artist.

[11] Solid drawing: The principle of solid drawing means taking into account forms in three-dimensional space, giving them volume and weight.

[12] Appeal: Appeal in a cartoon character corresponds to what would be called charisma in an actor. A character who is appealing is not necessarily sympathetic – villains or monsters can also be appealing – the important thing is that the viewer feels the character is real and interesting.

Thanks for reading! :)
(Source: Wikipedia, Animation.in, MIT AIM)

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